• Introduction It has been approximately a month since the latest story expansion Return to Clockwork City (RTCC) for The Elder Scrolls: Legends (TESL) has been released. It added 58 new collectible cards to the game and players are adding them to existing decks and building new ones around them. [...]
  • There are a lot of interesting cards in Legends that just barely miss the cut when building a competitive deck – and while there are certainly enough cards out there that do amazing things that it’s possible to build a variety of exciting decks, sometimes it can be fun to imagine slightly [...]
  • Hi, everybody! Today, we’ll be discussing the newly revealed Allegiance Rumble; full details can be found here, but the long and short of it is that your deck will need to be made up of only one attribute, as opposed to two. I’m not entirely sure how much of this Gauntlet I’ll [...]
  • Hey there folks, it’s been a little while since my last written outing. Let’s just say I’ve been tied up. Either way that’s not relevant to this article. This is about my favourite thing about new sets – new decks! Some are old decks with new cards in them, some are new takes on old [...]
  • Hello everybody, and welcome to my theoretical patch notes for a completely fake set of card changes! I decided to write this quick article as a result of the community’s reaction to not only the lack of recent balance changes, but also the low power level of Return to Clockwork City. The [...]
  • In all card games that have a neutral or colorless aspect to them, there has been a tough balance to implement fun and useful cards that can be used in literally any deck. Many games find a challenge in making neutral cards playable but not overpowered. This is a tightrope of balance that could end [...]

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